

Jeff Allen needs a new phone. But for a new phone, Jeff needs money and therefore a job. When he starts working at the new cell phone shop for Mr. Vlad, he thinks he's got it made. Soon, he notices things aren't quite right. The new phones come preloaded with a game, and everyone in town--including his friends--seem obsessed. But not normal-obsessed; they're Devils' Pass obsessed, which, in his town, often leads to very bad things. Jeff has to find what's causing the obsession and break the spell before the town and his friends succumb to the mortal danger in front of them.
It takes about 4 Hours and 12 minutes on average for a reader to read Jeff Allen vs. the Time Suck Vampire. This is based on the average reading speed of 250 Words per minute.
The recommended reading level for Jeff Allen vs. the Time Suck Vampire is 4th Grade through 7th Grade .
The Lexile score for Jeff Allen vs. the Time Suck Vampire is 750.
Jeff Allen vs. the Time Suck Vampire is 128 pages long.
No customer reviews for the moment.
New from | Used from |
---|