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For anyone who's ever dreamed of ruling over their own empire, here's your chance Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of world-building used in works like The Hobbit and Harry Potter.
Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works. This title meets Common Core State Standards for literacy in language arts, history and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.It takes about 5 Hours and 1 minutes on average for a reader to read Micronations: Invent Your Own Country And Culture With 25 Projects. This is based on the average reading speed of 250 Words per minute.
The recommended reading level for Micronations: Invent Your Own Country And Culture With 25 Projects is 4th Grade through 8th Grade .
The Lexile score for Micronations: Invent Your Own Country And Culture With 25 Projects is 1020.
Micronations: Invent Your Own Country And Culture With 25 Projects is 128 pages long.
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