Volo's Guide To Monsters
  • Volo's Guide To Monsters
  • Volo's Guide To Monsters
  • Volo's Guide To Monsters
ISBN: 0786966017
EAN13: 9780786966011
Language: English
Release Date: Nov 15, 2016
Pages: 224
Dimensions: 0.6" H x 11" L x 8.2" W
Weight: 1.3 lbs.
Format: Hardcover
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Format: Hardcover

Condition: New

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Book Overview

Immerse yourself in monster lore in this supplement for the world's greatest roleplaying game

This is NOT just another Monster Manual Volo's Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.
- A deep dive into the lore behind some of D&D's most popular and iconic monsters
- Dozens of monsters new to the fifth edition to include in your epic adventures
- New playable races to allow you to build characters to fit nearly any type of story in your D&D game.

The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn't believe Volo gets some of the important details quite right. Don't miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let's not forget . dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.

Research has never been so dangerous

Frequently Asked Questions About Volo's Guide To Monsters

Book Reviews (14)

  |   14  reviews
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   Bestiary Plus!
The book is very useful to seasoned players and new players. There are new races, cross-reference indexes, and even stat for playing as monsters. I would buy this before the bestiary.
   Awesome informational guide.
I am looking for information to make my adventure sessions fun and exciting. A number of popular dungeon creatures are covered in this guide. Guide has maps for the creatures it focuses on. There is a section with many named creatures and quick info. I found that the index is at the front of the book, not at the back, when I read another review. I have already implemented elements from the guide into my upcoming session. If used with the Monster Manual Core book.
   There be monsters
The book is full of monsters to add to your campaigns or just read about them. The lore is well written and you can tell that each creature's story has been carefully crafted.
   I just don’t get it
What is the reason? Just make your own stuff. I don't understand why I need to know someone thinks war wagons are good for orcs. I can understand one clan, but not all of them. That's right. We ran an awesome campaign where the leader of the monsters helped the explorers and then joined them. That is the stuff of legend, not that all gnolls do this and are evil. It takes 5 seconds of good thinking to realize that any group dynamics that only ran off evil motives would be ridiculous. Anyway. Don't let someone else's imagination cage you in.
   It's fine
It adds some depth, but it's not as deep as it should be. I graduated from DnD and would put this book in the buy category for those looking to expand from the core 3.
   Good for both DMs and players alike.....buy it on sale
The book was in good condition when it arrived. There were a lot of new monsters to use in Tome, as well as new lore and variant monsters in the 5e monster manual. Even non-DMs will find some stuff in here that is worth a look, especially since it comes with some new player content creation.
   More Monsters
It was on my husband's wish list, and he's happy to finally have a copy. The book was in good condition when it arrived.
   Great resource for any DM
If you want to add more interesting monsters to your games and have more info on certain monsters, this is the book for you. I recommend Xanathar's guide as a player, you're better off buying something with class options than race options. The book is more useful than the monster manual and the PHB.
   More playable races, more monsters, lore to create deep monster encounters.
This book is for the additional races. The Players Handbook includes full details on 7 of them. There are additional rules for playing bloodied monsterous races. They give examples of stat blocks for monsters that are in the lore section. There are examples of Orcs, Gobliniods, and Yuan-Ti. The next two books I recommend are for the playable races and Xanathar's Guide to Everything for the extra classes, feats, invocations, and spells. There are more than 100 monsters and variant. You can build deep encounters and even full story arcs with the lore of the monsters. The lore section can help players understand monstrous races.
   Great additional monsters and material for 5e
This is a great find for your collection. It will show you more about the ecology of some unique monsters from the great Volo G.